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Speelfrequentie, vrijetijdsbesteding en sociale integratie bij computerspelen

Authors
  • Emil Van Schie
  • Oene Wiegman
  • Margôt Kuttschreuter orcid logo
  • Henk Boer

Abstract

A survey was conducted among 346 children from the seventh and eighth grade of seven elementary schools to examine possible positive and negative effects of playing videogames. Frequency of playing videogames and its relations to other types of leisure activities and social isolation, loneliness, popularity and social status were analyzed. Playing videogames does not appear to take place at the expense of other leisure activities. Indeed, the frequency with which children played videogames corresponded directly with the frequency with which they partook in activities like watching television, reading comics, listening to music, non-organized sports, round games and indoor playing. Boys more often played videogames than girls. Videogames were most frequently played with friends; only a small number of children went to videogame-arcades. No relation was found between playing videogames and children’s social integration.

How to Cite:

Van Schie, E., Wiegman, O., Kuttschreuter, M. & Boer, H., (1996) “Speelfrequentie, vrijetijdsbesteding en sociale integratie bij computerspelen”, Tijdschrift voor Communicatiewetenschap 24(1), 29–39.

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Published on
1996-06-06

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