Comfort in textiles and clothing

2B2_0585_ DEVELOPMENT OF A KINEMATIC HUMAN MODEL FOR CLOTHING DESIGN / SIMULATION

Authors
  • Doudou Zhang
  • S. Krzywinski

Abstract

In recent years, there have been significant efforts directed towards the 3D product development of clothing on virtual human models. However, developers legitimately criticize that static human models are not suitable for the construction of sports, medical, and protective clothing. A garment that fits a static shape may be very uncomfortable while performing daily tasks including walking, sitting, or reaching. Without a realistic body shape and natural human postures, it is difficult to create properly fitting apparel. To improve wearing comfort and shorten development times, clothing must be designed based on specific body postures. Moreover, innovative knowledge about the interaction between body and garment during movement must be considered.

Keywords: Human model, 3D Scan, Animation, Simulation

How to Cite:

Zhang, D. & Krzywinski, S., (2019) “2B2_0585_ DEVELOPMENT OF A KINEMATIC HUMAN MODEL FOR CLOTHING DESIGN / SIMULATION”, Proceedings of the 19th World Textile Conference - Autex 2019 , p.5.

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Published on
13 Aug 2019
Peer Reviewed